Bryan Panting

213 Maryland Ave   

Rensselaer, NY 12144




  I have been a professional 3D Artist for over fourteen years. The majority of my career has been focused on modeling, texturing, and lighting of full interior and exterior environments. I have also been responsible for the creation of props and vehicles.  

  Recently my positions at KingsIsle Entertainment, and TRC Family Entertainmnet have been focused on the creation of lower poly environments and assets, and a strong emphasis on hand painted textures.


Work History

Vicarious Visions Activision                                                                       9/2014 - Current

Vicarious Visions is a game developer owned by Activision. recent games include Skylanders Swap Force and the tablet version of Skylanders Trap Team.

Contract Artist

     Skylanders Super Chargers

  • Creation of environment assets for console game.

  • Creation of textures using Zbrush for assets.

  • Creation of animations on environment assets

  • Optimizing of environments including LOD's, Shadow Proxies, and texture atlasing.


     Skylanders Lost Islands

  • Took over art duties for Skylanders Lost Islands mobile app

  • Created new structural and character assets for game


TRC Family Entertainment                                                                           4/2013-7/2014

TRC Entertainment is a startup company focusing on social story drive games for kids.

  Senior Environment Artist

  • Creating game environments, and props using Unity engine

  • Created original hand painted textures in Photoshop

  • Responsible for setting up and baking of lighting in scenes using Unity Beast Lighting


KingsIsle Entertainment                                                                              1/2012-3/2013

KingsIsle Entertainment is a developer and publisher that specializes in creating high-quality massively multiplayer online games. The company is responsible for the game Wizard 101 and most recently Pirate 101
   Contract Senior Environment Artist

  • Creating game environments, and props using Gamebryo engine

  • Created original hand painted textures in Photoshop

  • Lighting of environments using vertex lighting


Engineering and Computer Simulations                                                8/1999-8/2011    

ECS is a military simulation company focused on creation large MMO-style virtual worlds using the Unity, Ogre, and Gamebryo.

  Lead Artist (promoted in 11/2010)    

  • Lead Artist on several projects overseeing the production of small teams working on large scale environments.

  • Responsible for overseeing an overall level of quality and consistency throughout various projects.

  Sr. 3D Artist

  • Worked closely with engineers implementing  art assets into various game engines

  • Created high polygon models for the baking of normal maps using Xnormal.

  • Create 3D world geometry based off design’s proxy geometry.

  • Setup lighting, and baking of light and ambient occlusion maps using Mental Ray

  • Model and texture props and buildings


Clough, Harbour & Associates                                                                10/1998-7/1999


  • Responsible for drafting civil and architectural plans using AutoCad software.                    



  • Photoshop                                                                           

  • Substance Designer

  • Substance Painter

  • 3D Studio Max                                                                    

  • Maya                                                                                     

  • Zbrush

  • Unity                                                                                 

  • Experience with Unreal Editor

  • Perforce



          Columbia Greene Community College

           Hudson, NY 12534

  • Civil and Architectural Drafting

  • 12 hours completed

  • Left school to take a job with Clough, Harbor & Associates